After much hard work I finally have a working inventory system and several new items!
The inventory system is based off the official UE4 UMG Inventory tutorial, but I’ve beefed it up with my own additions… including consumable/non-consumable items, text and image based inventory slots and having the inventory save with the character save file.
Just about everything is shown in the video below (25mb).
The scroll and potions are both consumable so after they have been used they are removed from the inventory. The weapons are both non consumable so they can be equipped to CurrentWeapon while staying in the inventory.
I also made a bunch of icons for future use…
And I’ve been experimenting with glass materials and refraction, this potion is kind of ugly at the moment, but you can at least see the glass and liquid inside.