I’ve learned a lot these past few weeks and have a lot to show in the video below.
This is my first time creating a character entirely from scratch, modeling it, unwrapping it, texturing it, rigging it and animating it in Blender. It’s far from perfect and has a host of issues at the moment, but it sure brings the tavern to life when added to UE4 with some blend spaces and AI. :)
This also means I will be able to go back and properly unwrap and texture my spider just as I did with her, now that I know how to do it properly.
I created her from a reference image with the idea that she would resemble a tavern owner or staff.
I followed this tutorial series using my own reference image.
Currently there are issues with the following; body clipping through clothes, my unwrap/seam marking job was kind of poor, ragdoll physics get messy at the feet.