Another NPC, this time a rat… and not just because every RPG needs giant rats, but because I love rats and other rodents so much. :) I used very similar modeling techniques to what I learned when creating the female NPC, only this was much simpler. I managed to do a much better UV unwrapping …
Category «Gaming»
UE4 FPS-RPG Project: First Human NPC
I’ve learned a lot these past few weeks and have a lot to show in the video below. This is my first time creating a character entirely from scratch, modeling it, unwrapping it, texturing it, rigging it and animating it in Blender. It’s far from perfect and has a host of issues at the moment, …
FPS-RPG Project: Cave Combat
Lots of progress lately – item descriptions, level up notifications, ability to add skill points on character sheet, combat log for outgoing and incoming damage, weapon damages based on appropriate player skills/attributes, maximum health/mana based on player attributes, out of combat health/mana regeneration and the ability to equip off-hands with one-hands already equipped. Most of the …
FPS-RPG Project: Offhand Equipment
Up until now I had been equipping my torch in the main hand with no room for another weapon. Now I’ve made the appropriate animations and modifications to the inventory and equipment system to allow items flagged as ‘offhand’ to be equipped in the left hand, along side one-handed weapons in the main hand. Note …
FPS-RPG Project: Torch Lighting and Caves
I took a break from programming and my stats system to do some level design. In this video I take an ‘in depth’ look at the cave I had shown briefly a few posts ago… armed with only a torch. ;) This entire cave is made of only 4 different rock meshes and 3 different …
FPS-RPG Project: Stats and Enhanced Character Sheet
I’ve been doing lots of work planning out my RPG’s stat system, I’ve decided to have attributes and skills for the player character; details can be found in this document. I’ve also spent hours of tedious work integrating them into my game (working with UMG can be so boring when you have to set up …
FPS-RPG Project: New Spells
Lots more content! New animations, new particle systems, head bob, a torch weapon, a blink spell, a light spell and a dank cave. I love that I get to just create this kind of stuff now that so much of the tedious back end work is done. All is demonstrated in this video. :) Many …
FPS-RPG Project: Inventory System, Items and New Weapons
After much hard work I finally have a working inventory system and several new items! The inventory system is based off the official UE4 UMG Inventory tutorial, but I’ve beefed it up with my own additions… including consumable/non-consumable items, text and image based inventory slots and having the inventory save with the character save file. …
FPS-RPG Project: UMG UI, Character Creation and Character Sheet
Some more UMG, this time with a main menu, character creation and an in-game character sheet. I have also implemented save and load features which store character data to the game folder. All is showcased in the following video. :) I still need to create a proper inventory system and have that added to the …
FPS-RPG Project: Weapons, Attacking and First Person Animation
Lately I’ve been working on UMG Widgets, first person animations and sockets. The following picture shows a socket added to the right hand bone and offset correct to be able to hold various one handed weapons and items I create. I also have a different socket for spell effects as they sit in the hand …