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Category «Game Development»

FPS-RPG Project: World Design and Fireballs

Since the last UE4 post I’ve learned much more, including multilayer texturing, (half-assed) landscaping, Cascade (UE4 particle editing), AI and behavior trees, projectile physics and use of SpeedTree. Using landscaping I made a quick outdoor terrain and blocked out some structures with BSB brushes so that I can have a decent looking level to showcase …

FPS-RPG Project: The Begining

I recently had another game development itch so I subscribed to Unreal Engine 4 and gave it a go. So far, with the help of Blender, MakeHuman, WorldMachine and Paint.NET I’ve created, rigged and animated first person arms for use in UE4, as well as several modular dungeon pieces and other various models and landscapes. …

2014 Indie Game Maker Contest

I recently got the RPG Maker XV Ace bundle from the HumbleBundle website for around $12, thinking I would eventually give it a go eventually. Last week I ran it, tried some tutorials and had a lot of fun! I figured I would create a half-assed game or two to get my bearings then get …