This week I have been focusing on level design. I decided to create a tavern out of BSB brushes and simple furniture made in Blender. The tavern is loosely based off Olaf’s Tavern from Gothic 2. Everything in the above picture is BSB brushes put together in UE4, this is probably the first time I …
Category «FPS-RPG Project»
FPS-RPG Project: Rocks and Foilage Tool
Just a small update from me today… as well as some surprising news from Unreal! Engine 4.7 was released the other day with some really impressive additions, many of which I will be making use of, such as the new foliage tool and the in-editor animator. … But that’s not all, just this morning UE4 …
FPS-RPG Project: First Look at AI
Update time! I now have my spider fully rigged and animated, as well as some pretty decent AI, a rudimentary combat log, some actual combat. I also got a chance to play with the lighting and make my scene look a little better. I’m still not entirely happy with it, but I’m going to keep …
FPS-RPG Project: World Design and Fireballs
Since the last UE4 post I’ve learned much more, including multilayer texturing, (half-assed) landscaping, Cascade (UE4 particle editing), AI and behavior trees, projectile physics and use of SpeedTree. Using landscaping I made a quick outdoor terrain and blocked out some structures with BSB brushes so that I can have a decent looking level to showcase …
FPS-RPG Project: The Begining
I recently had another game development itch so I subscribed to Unreal Engine 4 and gave it a go. So far, with the help of Blender, MakeHuman, WorldMachine and Paint.NET I’ve created, rigged and animated first person arms for use in UE4, as well as several modular dungeon pieces and other various models and landscapes. …