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Category «Game Development»

Dev Blog 001 – Design of an RPG

Over the last few years I’ve been thinking about revamping my ill-fated Unreal Engine FPS-RPG project, but I figured it would be better to start again with all of the new knowledge and inspiration I had gained from working in the software industry since then. I still wanted to create a similar project – a fantasy …

FPS-RPG Project: Cave Combat

Lots of progress lately – item descriptions, level up notifications, ability to add skill points on character sheet, combat log for outgoing and incoming damage, weapon damages based on appropriate player skills/attributes, maximum health/mana based on player attributes, out of combat health/mana regeneration and the ability to equip off-hands with one-hands already equipped. Most of the …